Red Dead Redemption 2 Multiplayer

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  1. Red Dead Redemption 2 Multiplayer Release Date

Developed by the creators of Grand Theft Auto V and Red Dead Redemption. Will also provide the foundation for a brand new online multiplayer experience.

Take-Two CEO Strauss Zelnick teases when fans can expect more Red Dead Redemption 2 news and how the game’s online multiplayer won’t compete with GTA Online.

With so many high profile games releasing in 2017, it’s hard to pick just one as the most anticipated game for the year. That being said, Red Dead Redemption 2 has already made a strong case for its place as the top release, despite very little in the way of tangible information. According to Take-Two Interactive CEO Strauss Zelnick, however, that may soon change.

While speaking at an investors call (via Gamespot), Zelnick revealed Take-Two’s expectations for Red Dead Redemption 2, teased some looming announcements, and even shared a brief quote about the game’s online component. In total, it sounds like Take-Two and Rockstar are going to have a major hit on their hands, and the studios are well aware of it.

First off, Zelnick tried to put Red Dead Redemption 2’s sales potential in perspective, revealing that its predecessor – the well-reviewed Red Dead Redemption – shipped 15 million units over the course of its run, including 8.5 million units in the first year. Unfortunately, Zelnick didn’t say what those numbers suggest about RDR 2’s sales, but one has to assume that Take-Two expects the sequel to outpace its predecessor.

In order to deliver strong sales numbers, though, Red Dead Redemption 2 is going to need to build a ton of hype with gamers, but so far Rockstar has kept relatively quiet. Fans have seen the first trailer for Red Dead Redemption 2, but even that didn’t want to reveal too much. For example, we don’t yet know anything about the main character (or characters) of RDR 2, or whether or not it’s a sequel or prequel.

That will apparently change, as Zelnick touts the marketing support Take-Two has given to its past releases, and which will fuel Red Dead Redemption 2 towards its release this fall.

“We support all of our releases very significantly. We’re incredibly proud of our marketing teams throughout the company and our support is quite significant for all of our releases…I think you should expect to see, with regard to all of our releases, very significant marketing support.”

And finally, Zelnick talked about Red Dead Redemption 2’s online component, which he says will not cannibalize the player base of GTA Online. In his mind, Red Dead Redemption 2’s multiplayer and GTA Online will succeed on their own terms because they both offer quality experiences to gamers.

“I don’t think there is any competitive dynamic with any of our upcoming releases, apart from the fact that our success is driven by quality. So I think the success of [Red Dead Redemption 2], which is highly anticipated, will be driven by its quality, and I think that the ongoing success of Grand Theft Auto Online is driven by its extraordinary quality.”

How Red Dead Redemption 2 will differ from GTA Online is unclear, but it would not be surprising to see the Western title take a few pages out of the open world crime game’s playbook. There may have been a few stumbles at the start, but GTA Online has grown to be a massive success for Rockstar Games, to the point the developer put all of its focus into new content for that and nothing for the single player.

Hopefully, Red Dead Redemption 2 receives a better balance of content, but it’s too early for Rockstar to begin talking about those sorts of things. For now, the focus is on the slow reveal of the game, which will eventually speed up if Zelnick is to be believed.

Red Dead Redemption 2 will release in 2017 for PS4 and Xbox One.

(Redirected from Red Dead 2)
Red Dead Redemption 2
Developer(s)Rockstar Studios
Publisher(s)Rockstar Games
Producer(s)Rob Nelson
Designer(s)Imran Sarwar
Programmer(s)Phil Hooker
Artist(s)Aaron Garbut
Writer(s)
Composer(s)Woody Jackson
SeriesRed Dead
EngineRAGE
Platform(s)
ReleaseOctober 26, 2018
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Red Dead Redemption 2[a] is a Western-themed action-adventure game developed and published by Rockstar Games. It was released on October 26, 2018, for the PlayStation 4 and Xbox One consoles. The third entry in the Red Dead series, it is a prequel to the 2010 game Red Dead Redemption. Set in 1899 in a fictionalized version of the Western, Midwestern and Southern United States, the story centers on outlaw Arthur Morgan, a member of the Van der Linde gang dealing with the decline of the Wild West whilst attempting to survive against government forces, rival gangs, and other enemies. The story also follows fellow gang member John Marston, protagonist from the first Red Dead Redemption.

The game is presented through both first and third-person perspectives, and the player may freely roam in its interactive open world. Gameplay elements include shootouts, heists, hunting, horseback riding, interacting with any non-player character (NPC), and maintaining the character's honor rating through moral choices and deeds. A bounty system similar to the 'wanted' system from the Grand Theft Auto franchise governs the response of law enforcement and bounty hunters to crimes committed by the player. Red Dead Online, the online multiplayer mode of the game, was released as a beta version in November 2018.

Broadly anticipated and marketed before release, Red Dead Redemption 2 broke several records and had the second-biggest launch in the history of entertainment, generating $725 million in sales from its opening weekend and shipping over 24 million copies in retail. It was universally acclaimed by critics, who praised the story, characters, open world, and considerable level of detail. It received a number of perfect scores and awards, including the 'Critics' Choice Award' at the 2018 Golden Joystick Awards, and honors such as 'Best Narrative' and 'Best Score/Music' at The Game Awards 2018.

  • 1Gameplay
  • 2Synopsis
  • 3Development
  • 4Reception

Gameplay[edit]

The player may choose to respond positively or negatively to non-playable characters throughout the game world, which affects their reputation within the game.

Red Dead Redemption 2 is a Western-themed action-adventure game. Played from a first or third-person perspective, the game is set in an open-world environment featuring a fictionalized version of the Western U.S.[1] The game features both single-player and online multiplayer components released under Red Dead Online. The player controls outlaw Arthur Morgan, member of the Van Der Linde gang, as he completes numerous missions—linear scenarios with set objectives—in order to progress through the story. Outside of missions, the player may freely roam its interactive world. The player may engage into combat with enemies using melee attacks, firearms, or explosives. Combat has been refined from the game's predecessor, and notable new mechanics consist of dual-wielding and the ability to use a bow.[2][3] Unlike in the previous game, the player is granted the ability to swim.[4]

Red Dead Redemption 2's unexploited land makes up the largest portion of the game world, and features diverse landscapes with occasional travelers, bandits, and wildlife. There are urban settlements in the game, ranging from farmhouses, to towns and cities.[5][6] Horses are the main forms of transportation, of which there are various breeds, each with different attributes. The player must either train or tame a wild horse in order to use it, with the exception of stolen horses; however they must saddle a horse in order to acquire ownership over it. Increased use of a horse will begin a bonding process, which can be increased by cleaning and feeding it, and the player will acquire advantages as they ride their horse.[7] Stagecoaches and trains can also be used to travel. The player can also hijack an incoming train or stagecoach by threatening the driver or passengers, and then rob its contents or the passengers.[8][9]

The player may also witness or take part in random events encountered from exploring the game world. These include ambushes, crimes committed by other people, pleas for assistance, ride-by shootings, public executions, and animal attacks. For example, as Arthur explores the Wild West, he can find specific people in distress. If he decides to help them, they will be thankful and may reward Arthur if he crosses them again. The player may also take part in side-activities. These activities include small tasks with companions and strangers, dueling, bounty hunting, searching for treasure or other collectibles around the map such as rock carvings, and mini-games like poker, blackjack, dominoes, and Five Finger Filet.[10][11][12] Hunting animals also plays a major role in the game, providing food, income, and materials for crafting items. When hunting, players need to take into account several factors, including the choice of weapon and shot placement, which affect the quality of the meat and pelt and subsequently the price traders are willing to pay. Players can either skin the animal immediately or carry the carcass, which will rot over time and decrease its value and attract predators.[13][14]

The game focuses heavily on player choice for the story and missions. Certain moments in the story will give players the option to accept or decline additional missions and lightly shape the plot around their choices.[15] The player can communicate with any NPC in dynamic ways new to the series. Arthur can choose different dialogue trees with NPCs, such as having a friendly chat, or insulting them. If the player chooses to kill an NPC, they can loot their corpse.[16]Red Dead Redemption 2 brings back the Honor system from its predecessor by measuring how Arthur's actions are perceived in terms of morality. Morally positive choices and deeds like helping strangers, abiding the law, and sparing opponents in a duel will add up to the player's Honor. However, negative deeds such as theft and harming innocents, will subtract from the player's Honor. The story is influenced by Honor, as the dialogue and outcomes for Arthur often differ based on his Honor level. Hitting milestones for Arthur's Honor level will grant unique benefits, such as rewarding the player with special outfits and large discounts in stores. A low Honor level is also beneficial, as Arthur will receive a greater number of items from looted corpses.[17]

Maintaining Arthur is important, as he can undergo conditions that may affect some of his cores, such as his health and stamina. For example, wearing warmer clothes will mean he avoids freezing in a cold environment, but wearing them in a hot environment will result in him perspiring. Arthur can also gain or lose weight depending on how much he eats, a feature absent from previous Rockstar games since Grand Theft Auto: San Andreas. An underweight Arthur will have less health but at an increase of stamina, while an overweight Arthur will be able to better absorb damage but will have less stamina. The player can bathe to remain clean, and can visit a barber to change hairstyles; Arthur's hair also grows realistically over time. The game features item degradation, with equipment such as weapons requiring cleaning. When Arthur uses a certain type of gun for a long period of time, he becomes more experienced with it, which improves weapon handling, reduces recoil, and increases the rate of reloading. Arthur can also sleep in order to replenish his cores.[18][19][20][21]

Combat[edit]

Red Dead Redemption 2 Multiplayer Release Date

Gunfights are an essential mechanic in the game. The player can take cover, free aim, and target a person or animal. Individual body parts can also be targeted in order to take targets down without killing them. When the player shoots an enemy, the game's AI reactions and movements depend on where they were hit. Weapons consist of pistols, revolvers, repeaters, rifles, shotguns, bows, explosives, lassos, mounted Gatling guns and melee weapons such as knives and tomahawks. Red Dead Redemption 2 brings back the trademark mechanic in the franchise: the Dead Eye, a targeting system that allows the player to slow down time and paint targets. Once the targeting sequence ends, Arthur fires to every marked location in a very short space of time. The Dead Eye system upgrades as the player progresses in the game, and will grant the player more abilities, such as being able to spot the fatal points of their enemies.[22][23]

The bounty system also returns from Red Dead Redemption, a crime-governing mechanic inspired from Grand Theft Auto's wanted system. When a player commits a crime, witnesses will run to the nearest police station to get the law to intervene, and the player will need to stop the witness in order to avoid repercussions. Once the law is alerted, law enforcers appear and will start investigating. When the player is caught, the Wanted meter appears with a bounty sent on their head. The bounty grows higher as the player commits more crimes, and more lawmen will be sent to hunt them. If the player has committed serious crimes and then manages to escape the law, bounty hunters will be hired to track them down in the wilderness. After committing enough crime, the U.S Marshals will be sent to the player's location. In order to escape law enforcement, the player must evade a red circular zone in the map and the wanted meter will slowly deplete. They can alternatively hide from the pursuers or kill them. Whether the player escapes or gets captured, the bounty will remain on their head, lawmen and civilians will be more vigilant, and regions where the crimes have been committed will be on lockdown. When caught by lawmen, the player has the opportunity to surrender if they are unarmed and on foot, however, bounty hunters will not accept surrender. The player can only get rid of their bounty by paying it off at a post office.[24][25]

Synopsis[edit]

Setting and characters[edit]

The world of Red Dead Redemption 2 spans five fictitious states of the United States. The states of New Hanover, Ambarino and Lemoyne are new to the series, and are located to the immediate north and east of Red Dead Redemption's world, whilst the states of New Austin and West Elizabeth return from Red Dead Redemption.[b] West Elizabeth has been expanded to include new regions. The states are centered on the San Luis and Lannahechee Rivers and the shores of Flat Iron Lake. Ambarino is a mountain wilderness, with the largest settlement being a Native American reservation; New Hanover is a wide valley that has become a hub of industry; and Lemoyne is composed of bayous and plantations resembling Louisiana, and is home to the former French colony of Saint Denis, analogous to New Orleans. West Elizabeth consists of wide plains, dense forests, and the modern town of Blackwater. This region has been expanded from the original Red Dead Redemption to include a vast northern portion containing the small town of Strawberry. New Austin is an arid desert region centered on the frontier towns of Armadillo and Tumbleweed, also featured in the original Red Dead Redemption.

The player takes on the role of Arthur Morgan (Roger Clark),[26][27] a lieutenant and veteran member of the Van der Linde gang. The gang is led by Dutch van der Linde (Benjamin Byron Davis), a charismatic man who extols personal freedom and decries the encroaching march of modern civilization. The gang also includes his best friend and co-leader Hosea Matthews (Curzon Dobell), Red Dead Redemption protagonist John Marston (Rob Wiethoff),[26][28] Bill Williamson (Steve J. Palmer), Javier Escuella (Gabriel Sloyer), Micah Bell (Peter Blomquist), the elderly Uncle (James McBride and John O'Creagh), African-American member Lenny Summers (Harron Atkins), Native American hunter Charles Smith (Noshir Dalal), turncoat O'Driscoll Kieran Duffy (Pico Alexander), Sadie Adler (Alex McKenna), Irishman Sean MacGuire (Michael Mellamphy), cook Simon Pearson (Jim Santangeli), loan shark Leopold Strauss (Howard Pinhasik), Dutch's lover Molly O'Shea (Penny O'Brien), taskmaster Susan Grimshaw (Kaili Vernoff), Tilly Jackson (Meeya Davis), Karen Jones (Jo Armeniox), Mary-Beth Gaskill (Samantha Strelitz), reverend Orville Swanson (Sean Haberle), and Abigail Roberts (Cali Elizabeth Moore) and Jack Marston (Marissa Buccianti and Ted Sutherland), John's partner and son respectively.[26] The gang's allies include conman Josiah Trelawny (Stephen Gevedon), and Arthur's former partner, Mary Linton (Julie Jesneck).

The gang's criminal acts bring them into conflict with various opposing forces including the wealthy oil magnate Leviticus Cornwall (John Rue), whose assets become a gang target. In response he recruits a team of agents from the Pinkerton Detective Agency, led by Agent Milton (John Hickok) and his subordinate Agent Ross (Jim Bentley), to hunt down the gang. The gang also encounter the Saint Denis-based Italian crime lord Angelo Bronte (Jim Pirri), and Dutch's nemesis Colm O'Driscoll (Andrew Berg), leader of the rival O'Driscoll gang. More enemies include the Del Lobo, Laramie, Skinner, Murfree, and Lemoyne Raiders gangs, and the warring Gray and Braithwaite families.[26][29][30] Other characters include Rains Fall (Graham Greene) and Eagle Flies (Jeremiah Bitsui), members of the Native American Wapiti tribe.

Plot[edit]

After a botched ferry heist in 1899 results in the deaths of several members, the Van der Linde gang flees Blackwater, forced to leave behind their substantial money stash. Realizing that the progress of civilization is ending the time of outlaws, the gang decides to gain enough money to escape the law and retire. They rob a train owned by Leviticus Cornwall, who responds by hiring Pinkertons led by Andrew Milton to apprehend them. The gang perform numerous jobs and heists, as Dutch continually promises that the next heist will be their last.

Following a deadly shootout in Valentine, the gang relocate to Lemoyne. They meet the Grays and Braithwaites, two warring families potentially hoarding Civil War gold. Dutch pits the families against each other, but his actions are uncovered, resulting in an ambush by the Grays which kills gang member Sean and leads to the Braithwaites kidnapping John's son, Jack. The gang retaliates against both families and learn that Jack is with crime lord Angelo Bronte, who returns Jack and embraces the gang, but then lures them into a trap. Seeking vengeance, Dutch kidnaps Bronte with the gang and feeds him to an alligator.

Later, Hosea and Dutch lead the gang in a Saint Denis bank robbery. The Pinkertons intervene, arresting John and killing Hosea and Lenny. Dutch, Arthur, Bill, Javier, and Micah escape the city via a ship heading to Cuba. A torrential storm sinks the ship, and the men wash ashore on the island of Guarma, where they become embroiled in a war between the tyrannical sugar plantation owners and the enslaved local population. The group successfully aids the revolution against the plantation owners, and secures transport back to the United States.

The group reunite with the rest of the gang, and Dutch obsesses over one last heist. Although he insists that they must wait to liberate John, Arthur and Sadie disobey to rescue him. Dutch begins to doubt Arthur's loyalty, in part facilitated by Micah's manipulations. Arthur becomes concerned that Dutch is no longer the man he knew, as he is abandoning their ideals and increasingly resorting to murder and paranoia. Arthur later discovers that he contracted tuberculosis in an altercation with a diseased farmer who owed money to the gang. Faced with his own mortality, Arthur reflects on his actions and how to protect the gang following his death.

Following a Pinkerton assault on the camp, Dutch becomes paranoid that a gang member is working as an informant and causing their failures. Several gang members become disenchanted and leave, while Dutch and Micah arrange one final heist of an Army payroll train. Arthur's faith in Dutch is shattered when he seemingly abandons Arthur to the Army, leaves John for dead, and refuses to rescue John's captured partner Abigail. Arthur and Sadie again disobey Dutch to rescue Abigail from Milton, from whom they learn that Micah has been working for the Pinkertons since returning from Guarma.

Arthur returns to the camp, openly accusing Micah of betrayal. Dutch, Bill, Javier, and Micah turn on Arthur and the newly returned John, but the standoff is broken when the Pinkertons arrive and all six flee into the wilderness. Arthur can choose to aid John's escape by delaying the Pinkertons or return to the camp to recover the gang's money. Micah ambushes Arthur, and Dutch intervenes in their fight. Arthur convinces Dutch to abandon Micah and leave. If Arthur was played honorably, he succumbs to his injuries and disease and dies peacefully while watching the sunrise; otherwise Micah executes him.

Eight years later, in 1907, John and his family are leading an honest life. Finding work at a ranch, John fights back against outlaws threatening his employer. Believing John will never escape his old life, Abigail leaves with Jack. This encourages John to take out a bank loan and purchase his own ranch, working with Uncle, Sadie, and Charles to build a new home. On Abigail's return, John proposes to her. Against her wishes, John, Sadie, and Charles pursue Micah after learning of his location. They find that Dutch and Micah are working together again, but Dutch shoots Micah and leaves in silence, allowing John to finish him off. Inside their cabin John finds the Blackwater stash, with which he pays his debt. John marries Abigail and they start their new life on their ranch alongside Jack and Uncle, as Sadie and Charles leave for other pursuits.

The final scene shows the former Pinkerton agent Edgar Ross, now the director of the Bureau of Investigation and his partner Archer Fordham observing John's ranch, initiating the events of Red Dead Redemption.

Development[edit]

A billboard advertising the release of the game in Edinburgh

Red Dead Redemption 2 was developed by Rockstar Studios,[31] a collaborative effort between all of Rockstar Games' studios functioning as a single team,[32] using the proprietary Rockstar Advanced Game Engine (RAGE).[33]Woody Jackson, who co-composed the score of Red Dead Redemption, reprises his role.[34] The game was announced in October 2016.[35][36] In the two days prior, the company had used various social media platforms as well as their own website to release two teaser images in the color and theme of Red Dead Redemption.[37][38] The teaser images led to considerable attention and raised the stock price of its parent company Take-Two Interactive by nearly six percent.[39][40] On the day of its announcement for PlayStation 4 and Xbox One, some fans started petitioning Rockstar Games for the game to be made available on Microsoft Windows as well.[41] Per an exclusivity agreement with Sony Interactive Entertainment, certain online game content will be timed exclusives for the PlayStation 4.[42] Originally due for release in the second half of 2017, the game was delayed twice: first to Q1/Q2 2018,[43] and later to October 26, 2018.[44]

The online multiplayer portion of the game called Red Dead Online was released as a closed beta on November 27, 2018, and unlocked for all players on November 30.[45] During an IGN Q&A session with various Rockstar developers, when asked why it would not be available simultaneously with the base game, design director Imran Sarwar answered 'Red Dead Redemption 2 is an absolutely massive story-based game that we hope people will be lost in for a long time and we want people to experience everything that world has to offer before we build on that with the Online experience' while also stating that 'we [at Rockstar] see them essentially as separate products that will grow and evolve independently of each other' and saying that the team has learned after launching online games that there are bound to be a few issues and that they wish to roll out the game as smoothly as possible. It was also mentioned that the game takes many of the favorite elements of Grand Theft Auto Online while also further expanding the original game's ideas.[46]

Marketing[edit]

The game's debut trailer was released on October 20, 2016, depicting the open world environment,[36] and the second and third trailers—released on September 28, 2017, and May 2, 2018, respectively—introduced the game's characters and story.[47][48] A trailer released on August 9 features the first gameplay footage. It demonstrates the shooting and horse mechanics, and the ability to maintain the player's gang and camps.[49] To spur pre-order sales, Rockstar collaborated with several retail outlets to provide special edition versions of the game. The 'Special Edition' includes exclusive single-player content, while the 'Ultimate Edition' features additional online content. The 'Collector's Box' is a collection of physical merchandise relating to the game.[50]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic97/100[51][52]
Review scores
PublicationScore
Destructoid9.5/10[53]
Edge10/10[54]
EGM10/10[55]
Game Informer10/10[56]
GameSpot9/10[58]
GamesRadar+[57]
Giant Bomb[59]
IGN10/10[60]
USgamer[61]

Red Dead Redemption 2 received 'universal acclaim' from critics, according to review aggregator Metacritic.[51][52] It is the highest rated PlayStation 4 and Xbox One game on Metacritic alongside Rockstar's Grand Theft Auto V.[62]

Game Informer awarded the game a perfect score writing: 'Rockstar Games has outdone itself again with Red Dead Redemption II. The up-close portrayal of the outlaw Van der Linde gang's unraveling is a compelling companion story that blends seamlessly with the original game, and depth and breadth of the open world is a technical triumph that every gamer should experience.'[56]IGN also awarded the game full marks, commenting 'Red Dead Redemption 2 stands shoulder-to-shoulder with Grand Theft Auto V as one of the greatest games of the modern age. It's a gorgeous depiction of an ugly period that's patient, polished, and a huge amount of fun to play, and it's combined with Rockstar's best storytelling to date. Even after finishing the lengthy story I can't wait to go back and play more.'[60] In another full score review, Electronic Gaming Monthly wrote: 'Criticisms often come easier than compliments, but in the case of Red Dead Redemption 2, I am at a loss. This is one of the most gorgeous, seamless, rootinest, tootinest games ever made, and if you voluntarily miss out on it, you're either not a gamer or in a coma.'[55]

USgamer said, '[i]s Red Dead Redemption 2 better than the first game? Very much so. Is Red Dead Redemption 2 perfect? No. Rockstar Games has crafted this huge, beautiful world with an attention to detail that's astounding...' and summarised by saying 'Red Dead Redemption 2 is a fantastic game that should keep players satisfied for another eight years.'[61] Alessandro Fillari of GameSpot praised the story, characters, and animation, and said 'Red Dead Redemption 2 is an excellent prequel, but it's also an emotional, thought-provoking story in its own right, and it's a world that is hard to leave when it's done.'[58] Peter Suderman, writing for The New York Times, considered Red Dead Redemption 2 as an example of video games as a work of art, comparing the game's abilities to '[tell] individual stories against the backdrop of national and cultural identity, deconstructing their genres while advancing the form' to the current state of film and television with similar works like The Godfather and The Sopranos.[63]

Some criticism focused on the game's control system. Kotaku found that gameplay was 'less like controlling a video game character and more like giving directions to an actor' due to button-inputs being rarely immediate or satisfying, with navigation consequently feeling 'arduous, heavy, and inelegant' and interacting with the world as 'frustrating and inconsistent'. They overall disparaged that the game suffered from its 'sludgy kinesthetics, jumbled control scheme, and unclear user interface'.[64]Forbes echoed this by criticizing the game for having a noticeable input lag,[65] and in another article writing that it 'often feels like an absolute slog when it comes to the actual controls, mechanics and UI of the game'.[66]Push Square called the controls 'serviceable' but at their worst 'infuriating', and that the button layouts for various actions were too convoluted.[67]USgamer was disappointed that Red Dead Redemption 2 fundamentally used the same control scheme that had been present in Rockstar titles since the release of Grand Theft Auto IV in 2008, and questioned why it had not been sufficiently improved upon in that time.[68]

Reviewers also critiqued how the focus on authenticity translated to gameplay and player convenience. Gaming journalist Jim Sterling felt that the sheer amount of realism in the game limited capabilities and caused various scenarios or animations to be prolonged.[69][70] In addition to these complaints, Forbes and VentureBeat found that despite its focus, the level of realism was concurrently lacking; discrepancies were noted between the game's sense of immersion and its presenting of mechanics which defied the laws of physics and animations they considered unrealistic. VentureBeat also wrote that in spite of presenting a range of options, the gameplay was still notably restrictive.[66][71][72] Both USgamer and Forbes felt that the wanted system was unfairly punishing to the player from committing crimes that were difficult to avoid, such as accidentally knocking into NPCs.[61][65]Wired were also mixed on gameplay elements relating to the well-being of the player character and the required dedication, writing 'In its perfection, RDR2 exchanges immersion for observation. At times, the constant character maintenance feels like a chore...' and that it 'sometimes gets bogged-down in the RPG-like intricacies of keeping going in the game world.'[73]

In Japan, Famitsu gave the game a near-perfect score of two tens, one nine, and one ten.[74]

Sales[edit]

Since the previous installment in the series was among the best-selling games of the seventh generation of video game consoles, many analysts believed that Red Dead Redemption 2 would be one of the highest-selling games of 2018 and would have a great effect on other game sales during the fourth quarter. When discussing the delay until October 2018, a writer from Forbes said 'A huge arrival for [Red Dead Redemption 2] could be a crater that dampens sales of all competitors in that window, so I have to imagine this shockwave is being felt pretty hard right now around the industry.'[75] In July 2018, The NPD Group, a market research company, published an article titled 'Video Game Industry Predictions for Holiday 2018', where author and industry analyst Mat Piscatella predicted that Red Dead Redemption 2 would be the best-selling game of 2018, outselling other blockbuster titles like Call of Duty: Black Ops 4, Battlefield V, and Fallout 76.[76]

Red Dead Redemption 2 is the best-selling retail game in its first week of release and the second-fastest-selling game of 2018 in the UK, behind FIFA 19. The game's opening week UK physical sales were doubled from its predecessor's with 68% of sales being the PS4 version and the remainder on the Xbox One. Red Dead Redemption 2 is also the third-fastest-selling non-FIFA game released this generation, behind Call of Duty: Black Ops 3 and Call of Duty: Advanced Warfare.[77]

Within its first week on sale in Japan, the PlayStation 4 version of Red Dead Redemption 2 sold 132,984 copies, which placed it at number one on the all format video game sales chart.[78]

Rockstar Games announced that Red Dead Redemption 2 had the largest opening weekend in the history of entertainment, making over $725 million in revenue in three days, and over 17 million copies shipped in total in two weeks, exceeding the lifetime sales of Red Dead Redemption.[79] Additionally, Red Dead Redemption 2 is the second highest-grossing entertainment launch (behind Grand Theft Auto V) and set records for largest ever preorders, largest first-day sales and largest sales for the first three days in market on PlayStation Network.[80][81] As of May 2019, the game has shipped over 24 million copies.[82]

Controversies[edit]

Multiplayer

In an interview with Harold Goldberg of the New York magazine published on October 14, 2018, Dan Houser, Rockstar Games' co-founder and vice-president for creative, and head writer for Red Dead Redemption 2, stated that they had been working 100-hour weeks 'several times in 2018'.[83][84] Many sources interpreted this statement as 'crunch time' for the entire development staff of the game, comparable to similar accusations made by wives of Rockstar San Diego employees in regards to the development of the game's predecessor, with Rockstar Games receiving strong criticism.[85] In a statement sent by Rockstar to various media outlets the following day, it was clarified that the work duration mentioned by Houser only affected the senior writing staff for Red Dead Redemption 2, which comprised him, Michael Unsworth, Rupert Humphries and Lazlow Jones, and that the duration had only been the case for three weeks during the entire development.[86] Houser also added that the company would never expect or force any employee to work as long as was stated, and if anyone was staying late at the development studios, it would be due to their passion for the project.[87][88] However, other Rockstar employees argued that Houser's statements did not give an accurate picture of the 'crunch-time culture' at the company that many of its employees worked under, which included 'mandatory' overtime and years-long periods of crunch. Due to the salary-based nature of employment contracts, many of these employees were not compensated for their overtime work and instead depended on year-end bonus payments that hinged on the sales performance of the game. Nonetheless, a sentiment echoed across many employee statements was the observation that working conditions had somewhat improved since development on the original Red Dead Redemption, which had been so demanding that a number of the developers' spouses had voiced their disapproval to Rockstar.[89][90]

In early November 2018, YouTuber Shirrako posted several videos of his player character murdering a female suffragetteNPC, including feeding her to an alligator and dropping her down a mineshaft. The videos were both applauded and criticized by YouTube users. In response, YouTube suspended the channel for violation of their community guidelines, citing its graphic nature for shock purposes and for promoting violence.[91] Audiences, including other channels, protested the decision. Conversely, the channel had also published additional videos of similar actions to other non-playable characters, such as those from the Ku Klux Klan.[92] On November 8, 2018, YouTube restored the channel and designated an age restriction to the suffragette videos, commenting 'Sometimes we make mistakes, which is why we have multiple escalation paths for reviewers to raise tough decisions and we give creators the right to appeal. The reviewer will be educated on this outcome and on how to avoid repeating this mistake.'[93]

Rockstar received a cease and desist notice from Securitas AB, the parent company of the modern day Pinkerton National Detective Agency. Securitas asserted that Red Dead Redemption 2's use of the Pinkerton name and badge imagery was against their trademark of both marks, and demanded royalties for each copy of the game sold or that they would take legal action. Rockstar instead filed a complaint against Securitas in January 2019, asserting that the Pinkerton name was strongly associated with the Wild West, and their use of the term did not infringe on the Pinkerton trademark. Rockstar was seeking a summary judgement to declare the use of Pinkerton in the game as allowed fair use.[94] By April 2019, Take-Two, Rockstar, and Securitas have agreed to an undisclosed settlement, with Securitas subsequently dismissing their lawsuit.[95]

Accolades[edit]

Red dead redemption 2 multiplayer details

The game won the awards for 'Best Music', 'Best Moment or Sequence' with 'Arthur's Last Ride to Camp/Fight', and 'Best Story' at Giant Bomb's 2018 Game of the Year Awards, whereas it became a runner-up each for 'Best Looking', 'Most Disappointing', and 'Best Game'.[96] It was also #2 on Entertainment Weekly's 10 Best Games of 2018.[97] The game also won the awards for 'Best Graphics', 'Best Character' with Arthur Morgan, 'Best Setting', 'Best Narrative' and 'Best Soundtrack' at Game Informer's 2018 Action Game Awards.[98]

YearAwardCategoryResultRef.
2016The Game Awards 2016Most Anticipated GameNominated[99]
2017Golden Joystick AwardsMost Wanted GameNominated[100][101]
The Game Awards 2017Most Anticipated GameNominated[102]
2018Golden Joystick AwardsUltimate Game of the YearNominated[103][104]
Critics Choice AwardWon
The Game Awards 2018Game of the YearNominated[105]
Best Action/Adventure GameNominated
Best Art DirectionNominated
Best Audio DesignWon
Best Game DirectionNominated
Best NarrativeWon
Best Performance (Roger Clark)Won
Best Score/MusicWon
Gamers' Choice AwardsFan Favorite Fall ReleaseWon[106]
Gaming Moment of the YearNominated
Australian Games AwardsAction/Adventure Title of the YearWon[107]
Game of the YearWon
2019New York Game AwardsBig Apple Award for Best Game of the YearNominated[108][109]
Tin Pan Alley Award for Best Music in a GameNominated
Statue of Liberty Award for Best WorldWon
Herman Melville Award for Best WritingWon
Great White Way Award for Best Acting in a Game (Roger Clark)Nominated
Great White Way Award for Best Acting in a Game (Cali Elizabeth Moore)Nominated
22nd Annual D.I.C.E. AwardsGame of the YearNominated[110][111]
Outstanding Achievement in Game DirectionNominated
Adventure Game of the YearNominated
Online Game of the YearNominated
Outstanding Achievement in Art DirectionNominated
Outstanding Achievement in Character (Arthur Morgan)Nominated
Outstanding Technical AchievementWon
Outstanding Achievement in AnimationNominated
18th Annual NAVGTR AwardsGame of the YearNominated[112][113]
Art Direction, Period InfluenceWon
Costume DesignWon
Design, FranchiseNominated
Direction in a Game CinemaNominated
Game, Franchise AdventureNominated
Lighting/TexturingNominated
Original Light Mix Score, FranchiseNominated
Performance in a Drama, Lead (Roger Clark)Nominated
Performance in a Drama, Supporting (Alex McKenna)Nominated
Sound EffectsNominated
Use of Sound, FranchiseNominated
SXSW Gaming AwardsVideo Game of the YearNominated[114][115]
Excellence in SFXWon
Excellence in AnimationNominated
Excellence in Technical AchievementWon
Excellence in Visual AchievementNominated
Excellence in Musical ScoreNominated
Excellence in DesignNominated
Trending Game of the YearWon
19th Annual Game Developers Choice AwardsGame of the YearNominated[116][117]
Best DesignNominated
Best NarrativeNominated
Best TechnologyWon
Best Visual ArtNominated
Best AudioNominated
Innovation AwardNominated
2019 G.A.N.G. AwardsG.A.N.G. / MAGFEST People's Choice AwardNominated[118]
15th British Academy Games AwardsBest GameNominated[119]
Artistic AchievementNominated
Audio AchievementNominated
British GameNominated
NarrativeNominated
Performer (Roger Clark)Nominated
Famitsu AwardsExcellence PrizeWon[120]
Italian Video Game AwardsPeople's ChoiceNominated[121]
Game of the YearWon
Best Art DirectionWon
Best Game DesignNominated
Best NarrativeNominated
Best Character (Arthur Morgan)Nominated
Best AudioWon

Other media[edit]

The first music video for the country rap song 'Old Town Road' by Lil Nas X is composed entirely of footage and clips from Red Dead Redemption 2.[122]

Notes[edit]

  1. ^Stylized as Red Dead Redemption II
  2. ^The Mexican state of Nuevo Paraiso which featured in Red Dead Redemption is not a part of the new game world.

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External links[edit]

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